colormass Docs
colormass.com
Tutorials
Tutorials
  • Welcome
  • 3D Content Management
    • Products
      • Add a New Product
      • Upload a Product
      • Assign Materials
      • Pattern Placement
      • Create Variants
      • Create Material Variants
      • Copy a Product
      • Decals
      • LOD Management
      • Review Products
      • Create Template from Selection
      • Inputs and Outputs
        • Inputs
        • Outputs
      • Convert Element to a Reusable Template
    • Materials
      • Add a Material
      • Upload Image as a Material
      • Upload PBR Materials (Vizoo, AXF)
      • Scan Materials
      • Copy a Material
      • Recolor a Material
        • RGB Curves
        • Hue Saturation Value
      • Adjust Reflectivity
      • Exports
        • Generating Exports
        • PBR Exports
      • Material Explorer
    • Scenes
      • Camera
      • Light
      • Render Node
      • Post Processing
        • Process Shadows
  • Configurator
    • Introduction
    • Creating Your First Configurator
      • Add a New Configurator
      • Add a Real-Time Scene and a Product
      • Adjust Camera and Lights
      • Change Basic UI Settings
      • Publish the Configurator
    • Uploading Icons
    • Limit Camera Movements
    • Viewer Settings
  • Rendering Platform
    • Introduction
    • Rendering Your First Image
      • Add a New Picture
      • Add a Scene
      • Render Image
  • Scanning and Tiling
    • Scanning
      • PBR Maps
      • Shipping Material Samples
    • Texture Editor
      • Tiling (Standard)
      • Tiling (Tracer Line)
      • Gradient Removal
      • Clone Stamp
      • Layer and Mask
      • Rotate
      • Shift
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Welcome

NextProducts

Last updated 7 months ago

colormass is the first robust 3D Content Management System that can be operated entirely from your browser. Here, you will find the documentation for the colormass platform. Whether you want to upload data, set up a 3D configurator, render images, tile materials, or integrate components into your website, this guide will provide all the information you need to get started and make the most of our online 3D CMS.

The tutorials are divided into four main chapters:

  • 3D Content Management: Learn how to set up the necessary building blocks needed for creating both configurators and renders.

  • Configurator: Learn how to create configurators using the building blocks set up in the first chapter

  • Rendering Platform: Learn how to create renders using the building blocks set up in the first chapter

  • Scanning and Tiling: Learn how to digitize and process scans.

Overview
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Upload and Manage Data

3D CMS

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Set-up 3D Viewers

Configurator

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Render Images

Rendering Platform

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Scan Materials

Scanning & Tiling

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Developer Docs

Integrations