Getting started
The colormass entry in the status bar
Everything setting the addon needs lives in one place: the colormass entry at the bottom right of Blender's status bar. It shows your name when you're logged in, and the texture size you work with.

Click the entry to open the colormass popup. The same settings also appear under Edit ▸ Preferences ▸ Add-ons ▸ colormass Platform Interface.
Log in
Enter the email address and password of your colormass account, then click Log in. The addon remembers your login, so you only need to do this once per computer.

Your settings
Once you're logged in, the popup shows:

Template editor: whether a template editor is connected, and on which platform it works. From here you can upload objects or send the world to it. See Scenes.
Your name, with a button to log out.
Organization: the organization that new materials and HDRIs you upload belong to.
Texture size: the largest size at which downloaded textures are used in the Blender materials: Original, 8K, 4K or 2K. Textures are always downloaded in original resolution and then scaled to the target resolution. Uploads always send the original maps (so no information is lost). When you change the size, the addon switches the maps of the open file right away.
Cache folder: where the addon stores downloaded textures.
Where to find the addon
Besides the status bar, the addon adds a colormass panel wherever you need it:
Shader Editor ▸ Sidebar (N) ▸ colormass tab, for an object's material
Download, create and upload materials
Shader Editor ▸ Sidebar (N) ▸ colormass tab, for the world
Download and upload HDRIs
Properties ▸ World
The same HDRI tools
Properties ▸ Object, for a mesh, light, camera or curve
Upload the object to the template editor
Properties ▸ Render
Set up Blender to render like the platform
Transfers
Downloads and uploads run in the background, so you can keep working in Blender. Their progress shows in the status bar, and the ✕ button next to it cancels them.

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