For the complete documentation index, see llms.txt. This page is also available as Markdown.

HDRIs

The HDRI tools are in Properties ▸ World ▸ colormass HDRI. When the Shader Editor shows the world, you'll find the same tools in its sidebar's colormass tab.

The colormass HDRI panel in the World properties

Use a platform HDRI as the world

1

Enter the HDRI ID

Enter the HDRI ID, the number of the HDRI on the platform. The panel shows its name and organization.

2

Download the HDRI

Click Download HDRI as world.

The HDRI becomes the world of your scene, set up the way the platform renders it. Two node groups hold the settings you know from the platform's HDRI light:

  • HDRI Direction: rotation and mirror.

  • HDRI Light: saturation and intensity.

A platform HDRI as the world, in the Shader Editor

The panel shows which HDRI the world uses, for example "Shows HDRI 15 from Production".

Use your own HDRI file

Click HDRI World From File and choose an EXR or HDR file. The addon sets it up as the world with the same two node groups, so rotation, mirror, saturation and intensity are at hand.

Upload a world as a new HDRI

Click Upload World as New HDRI, give the HDRI a name and choose its organization. This creates a new HDRI on the platform from the image the world shows. HDRIs already on the platform stay as they are.

Uploading the world as a new HDRI

Only the image becomes the HDRI. Rotation, mirror, saturation and intensity are settings of the HDRI light in a template. They go along when you send the world to the template editor.

Send the world to the template editor

Click Send World to Template Editor to add the world to the connected template as a new HDRI light, with its rotation, mirror, saturation and intensity. If the platform doesn't have the image yet, the addon uploads it as a new HDRI first. For sending, you need to connect the template editor, see Scenes.

What the platform can take

The platform's HDRI light shows one image, which it can turn, mirror, desaturate and brighten. The addon refuses a world that does more, and tells you why. A world can be uploaded or sent when:

  • it uses nodes, with a single Background shader and no volume;

  • it shows one Environment Texture with an EXR or HDR file in equirectangular projection, read as linear;

  • the image is only rotated about its centre or mirrored, not moved or stretched;

  • colours change only in saturation and brightness.

Worlds set up with the colormass tools always meet these rules.

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