> For the complete documentation index, see [llms.txt](https://docs.colormass.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.colormass.com/building-blocks/integrations-and-plugins/blender.md).

# Blender

The quickest way to download materials to Blender is to use the [Blender Addon](/building-blocks/integrations-and-plugins/blender-addon-1.md) At the moment, however, this addon is only available to Enterprise Clients and colormass registered users. If you don’t have access to the addon, no problem, you can still use the Blender template provided below.

See the template file here: <https://drive.google.com/drive/folders/1W3loEK8ESVHA-yH49tuhf-41Q2PPjTc9?usp=sharing>

Once you downloaded and imported this material, you can create any other material by replacing the maps with the new textures and changing the values like so:

* The mapping node is set up from the dimensions listed in the *info.txt*
* The displacement is the value divided by 100 (if the scene is in Meters)

<div><figure><img src="https://1229207575-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv3R7xjvJcsIFNxg1zMmq%2Fuploads%2Fq5rC9TDFR3ltccdJ72xS%2Fimage%20(5).png?alt=media&amp;token=bc4e5db5-2913-425f-a106-4e607a0f6fb3" alt=""><figcaption></figcaption></figure> <figure><img src="https://1229207575-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv3R7xjvJcsIFNxg1zMmq%2Fuploads%2FGi6VY1ECndLpFU1pqh9T%2Fimage%20(6).png?alt=media&amp;token=317a4589-64ce-4d5f-9120-31b00cda187c" alt=""><figcaption></figcaption></figure> <figure><img src="https://1229207575-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv3R7xjvJcsIFNxg1zMmq%2Fuploads%2FJvCVMYYQQuTYWjl6jt1k%2Fimage%20(4).png?alt=media&amp;token=6ad3643d-7340-4df2-99ee-c3c67fd1f49e" alt=""><figcaption></figcaption></figure></div>

{% hint style="warning" %}
The material setup assumes that the model you are applying it to has a real world scale UV.
{% endhint %}
