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Change a Map (Substrate)

In some cases, it’s necessary to replace a map of a scanned or finished material. Most often, this involves swapping the diffuse map to introduce a new pattern while preserving the other captured reflection details.

The best way to start is by copying an existing material, such as a substrate scan (see Copy a Material). Once you open the copied material, you will see the original set of textures displayed.

Next you would need to add a new Texture Set:

Inside the new Texture Set, upload your new map (in this case, the Diffuse Map) by simply dragging and dropping it, as shown below:

You will also need to specify the size of the new map. Make sure the physical dimensions match the real-world size represented by the newly uploaded texture:

and then press Save.

Once it is saved, copy or remember the Texture Set ID (in this case 61012) and navigate to Edit Material:

Then click + Add a new node and select a new Texture Set from the menu.

and add the Texture Set ID here:

As a final step, connect the UV output to the X-Y-Z input, and plug the Base Color into the Base Color input of the Principled BSDF node like so:

Once you are finished, save the material.

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