# Decals

## Adding a Decal

First of all, we would need to add the decal. Go to the *Other* button in the top bar and select Mesh Decal.

<figure><img src="/files/fClqOgIES1wG1gDOY5A4" alt="" width="563"><figcaption><p>Add a Decal</p></figcaption></figure>

Once the *Decal* appears in your product tree, you will need to select an overlay image. To do this simply click on the *Overlay Image* area:

<figure><img src="/files/m1Qas49zrXskSb2ScWUv" alt=""><figcaption><p>Upload decal</p></figcaption></figure>

Once you have uploaded your decal you would need to do three important steps:

* Assign the base mesh (by dragging and dropping it into the *Base Mesh* field): this is the mesh where the decal will be applied.
* Assign a base material (by dragging and dropping it into the *Material* field): this serves as the substrate material for applying the image.
* Choose a point: Select a point on the mesh where the decal should be placed.

You can see all these three points in the screenrecording below.

<figure><img src="/files/UosgPls6pGjRadXm4Ngb" alt=""><figcaption><p>Assign the base mesh and the base material</p></figcaption></figure>

## Move the Decal

Once you uploaded your decal, you also have various options to&#x20;

* Change the size of the decal with *Size U* and *Size V,* just make sure to keep your aspect ratio match to your original image (to avoid distortion)
* Change the exact position of the decal with *Offset U* and *Offset V*
* Rotate your decal with the *Rotation* field

<figure><img src="/files/m85O3yHGCnzRy1axGfAn" alt=""><figcaption></figcaption></figure>

## Overview

Below you can see a small overview of the Decal options.

<figure><img src="/files/cv8SymUic0xBPmWAIdKU" alt=""><figcaption><p>Settings of the Decal</p></figcaption></figure>


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