colormass Docs
colormass.com
Tutorials
Tutorials
  • Welcome
  • 3D Content Management
    • Products
      • Add a New Product
      • Upload a Product
      • Assign Materials
      • Pattern Placement
      • Create Variants
      • Create Material Variants
      • Copy a Product
      • Decals
      • LOD Management
      • Review Products
      • Create Template from Selection
      • Inputs and Outputs
        • Inputs
        • Outputs
    • Materials
      • Add a Material
      • Upload Image as a Material
      • Upload PBR Materials (Vizoo, AXF)
      • Scan Materials
      • Copy a Material
      • Recolor a Material
        • RGB Curves
        • Hue Saturation Value
      • Adjust Reflectivity
      • Exports
        • Generating Exports
        • PBR Exports
      • Material Explorer
    • Scenes
      • Camera
      • Light
      • Render Node
      • Post Processing
        • Process Shadows
  • Configurator
    • Introduction
    • Creating Your First Configurator
      • Add a New Configurator
      • Add a Real-Time Scene and a Product
      • Adjust Camera and Lights
      • Change Basic UI Settings
      • Publish the Configurator
    • Uploading Icons
    • Limit Camera Movements
    • Viewer Settings
  • Rendering Platform
    • Introduction
    • Rendering Your First Image
      • Add a New Picture
      • Add a Scene
      • Render Image
  • Scanning and Tiling
    • Scanning
      • PBR Maps
      • Shipping Material Samples
    • Texture Editor
      • Tiling (Standard)
      • Tiling (Tracer Line)
      • Gradient Removal
      • Clone Stamp
      • Layer and Mask
      • Rotate
      • Shift
Powered by GitBook
On this page
  1. Configurator

Introduction

PreviousProcess ShadowsNextCreating Your First Configurator

Last updated 7 months ago

This tutorial builds on the 3D Content Management tutorials. It assumes you already have some products prepared (either by colormass staff or by yourself), as they are required to create configurators.

In this chapter, we'll start using the 3D assets we created previously in the 3D Content Management chapter, focusing on generating configurators of an existing product.

In this section, we'll show you how to create new configurators that you can publish on your website. With the colormass Single Asset System, you can use the same assets for rendering images as you do for creating configurators or AR, eliminating the need to create different assets for each use case. In this chapter, we will use a simple product to create a configurator, adjust its lighting settings, and upload icons to be used in the UI of the configurator.

It's important to note that the tutorial will demonstrate the default UI of the configurator, which you can use to get started quickly. However, the colormass Configurator also offers an API that allows you to connect configurator functions to your own custom UI.

I hope you find these upcoming tutorials exciting as we begin to use the products created in the first chapter.

It is possible to seamlessly integrate the configurators into your website. For more information check out the developer documentation.

Introduction
Configurator