Recolor
This is an operator in the Texture Editor. It is assumed that you are familiar with the basics of the Texture Editor before using this operator.
It is now possible to recolor materials based on another image or a single color, with a few clicks. The recolor operator has two options to recolor a material based on:
Reference image
Picked color
To get started select the Recolor option from the operator menu:

Recoloring Based on Reference Image
In this option you just need to simply upload a reference image and the platform will take compute the target statistics to get the most optimal recoloring:

Recolor Based on Value
It is also possible to give a single RGB, HSL or HEX value to use for recoloring. To do this you just need to switch to the Color Picker tab and select a value in the color picker:

Settings
Below both options you can change after the recoloring is applied:

Luminance: Controls how much of the original texture’s brightness (luminance) is retained in the recolored result.
Color Intensity: Controls the strength of the color (chrominance) applied to the texture.
Fade: Blends between the original texture and the recolored texture. At lower values, more of the original texture is visible; at higher values, more of the recolored version is applied.
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