Texture Editor Parts

In the top-left corner, you’ll find tabs representing different texture set revisions (1); each tab corresponds to a separate revision. The screenshot below shows four revisions.

Within each tab, all textures included in that revision are listed (2). Below the textures, you’ll see details such as creation date, pixel dimensions, physical size in centimeters, and color space. Beneath this section is the operator stack (3), where the first entry represents the initial texture version, whether it was uploaded manually or generated by the colormass Scanner.

The operator stack enables non-destructive texture modifications. Operators are stacked in top-down order and can be removed at any time, allowing you to revert to the original version of the textures if needed.

The second column is the operator inspector (4) which displays all options of the currently selected operator.

On the right side of the editor is the viewer, occupying most of the screen to facilitate easy texture viewing and editing. You can switch between textures by clicking the small thumbnails in the top-left corner. The viewer allows zooming with the mouse scroll and panning by right-clicking.

In the bottom-right corner (5), additional tools are available, including options for downloading, zooming, tiled view, and brightness adjustment for display purposes.

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