# Texture Sets (Outdated)

Each material can include multiple texture sets. A texture set is a collection of textures, or maps, such as diffuse, normal, and roughness. It can be empty or contain any combination of maps.

<figure><img src="/files/VTDKal33mO8TMW8esYpQ" alt="" width="563"><figcaption><p>A material with its corresponding texture set</p></figcaption></figure>

There are two main ways to populate these maps:

* Scanning using the [colormass Scanner](/scanning-and-tiling/scanning.md)
* Uploaded manually from any other source

## Scanning materials

In order to scan materials on your own please [contact](https://www.colormass.com/contact) our team to provide you a quote with having your own scanner (see <https://www.colormass.com/technology/scanning> for more details).

## Uploading textures

To upload textures manually, click an empty texture slot and browse for a file, or simply drag and drop a file onto the texture slot as shown in the screenshot below.

<figure><img src="/files/o1gC9wzAcrNBZDjlPEi7" alt="" width="563"><figcaption><p>Uploading a texture map</p></figcaption></figure>

Once the file is dropped, you’ll need to confirm the color space of the image file. If uncertain, choose sRGB; however, you also have the option to select the linear color space. Repeat this process for each texture you wish to upload. After all textures have been uploaded and processed (indicated by visible thumbnails), you’ll see options to discard or save your changes at the bottom of the textures section.

It’s important to set the physical width and height of your texture set in centimeters, as this affects the scale at which they appear on objects. It’s best to set this accurately from the start, though you can adjust it later if needed.

<figure><img src="/files/e2ZJifAkXRR3XPwgpUJ8" alt="" width="563"><figcaption></figcaption></figure>

Pressing *Save* creates a new texture set revision, which includes all the texture maps together. If you already have a texture set revision, you can also add new maps by dropping them on existing slots. If you upload only certain maps, the new texture set revision will retain the existing maps for slots that aren’t updated.

Once you press *Save*, a new texture set revision gets created. A texture set revision comprises of all the texture maps together. If you already have a texture set revision, you can also drop new maps on top of existing textures. If you upload a new version only for some of the already occupied texture slots, the new texture set revision is going to carry forward the non-updated maps for this new texture set revision.

{% hint style="info" %}
The texture set view shown above displays only the latest texture set revision. To view or delete other revisions, open the texture set editor.
{% endhint %}


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