# Introduction

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This tutorial builds on the [3d-content-management](https://docs.colormass.com/~/revisions/RxXZ6KbLyvGFaUFOPSSo/3d-content-management "mention") tutorials. It assumes you already have some **products and scenes prepared** (either by colormass staff or by yourself), as they are required to create images.
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In this chapter, we'll start using the 3D assets we created previously in the [3d-content-management](https://docs.colormass.com/~/revisions/RxXZ6KbLyvGFaUFOPSSo/3d-content-management "mention") chapter, focusing on **generating images** of an existing product.

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Introduction
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Please note, that everything shown here can be done entirely from your browser, making it significantly easier to scale your 3D operations or share scenes with colleagues or clients. This is a key advantage of our system compared to traditional 3D systems, where the 3D scene is typically accessible only to its creator.

While we'll be working with simpler scenes, you can imagine applying the same steps to any type of room or studio scene you prefer. In fact many of our customers create a lot of various environments that are reused for various purposes.

Generating images is just one way to utilize an existing product. With the colormass Single Asset System, the same product can also be used in a configurator and in AR. For more details, refer to the [configurator](https://docs.colormass.com/~/revisions/RxXZ6KbLyvGFaUFOPSSo/configurator "mention") chapter.
