PBR Exports

Default Export

colormass materials are exported as ZIP files. An exemplary export would contain the following data:

Exemplary ZIP file contents of an exported dataset
Exemplary ZIP file contents of an exported dataset

Tie info.txt file contains meta information regarding the material and the export settings:

The other files are image files, named according to the following schema:

  • [id]-[name]-diffuse.[ext]

  • [id]-[name]-normal.[ext]

  • ...

[id] refers to the internal colormass material ID

[name] refers to the material name

[ext] refers to the file extension (JPEG, TIFF, EXR)

Custom Export

The zip file above in regular circumstances exported using default settings. There is however a possibility to export a material with various settings on the platform. These possibilities include the following options:

  • Workflow:

    • Metallnes / Roughness

    • Specular / Glossiness

  • Render Engine:

    • colormass

    • Corona

    • VRay

    • Cycles

  • Normal direction:

    • Engine default

    • +Y up

    • +Y down

  • File type:

    • .exr

    • .tiff

    • .png

    • .jpg

  • Resolution:

    • Original

    • 72 dpi

See screenshot of where these settings can be chosen:

Custom PBR export setting

Map Types

For the map types prefer refer to PBR Maps.

Exported Maps

Assuming that you selected Engine default option for the normal map these are the maps that will be exported for various workflows and render engines.

Metalness / Roughness Workflow

colormass

  • Maps: diffuse, normal, metalness, roughness, specular, anisotropy, displacement

  • Anisotropy: As one map

  • Normals: y+down

Cycles

  • Maps: diffuse, normal, metalness, roughness, specular, anisotropy-strength, anisotropy-rotation, displacement

  • Normals: y+up

  • Anisotropy: anisotropy-strength: 0 ... 1.0, anisotropy-rotation: Counter-clockwise

V-Ray

  • Maps: diffuse, normal, metalness, roughness, specular, anisotropy-strength, anisotropy-rotation, displacement

  • Normals: y+down

  • Anisotropy: anisotropy-strength: 0 ... 1.0, anisotropy-rotation: Clockwise

Specular / Glossiness Workflow

VRay

  • Maps: diffuse, reflect, normal, gloss, fresnel-ior, anisotropy-strength, anisotropy-rotation, displacement

  • Normals: y+down

  • Anisotropy: anisotropy-strength: 0 ... 1.0, anisotropy-rotation: Clockwise

Corona

  • Maps: diffuse, reflect, normal, gloss, fresnel-ior, anisotropy-strength, anisotropy-rotation, displacement

  • Normals: y+down

  • Anisotropy: anisotropy-strength: 0.5 ... 1.0 (?), anisotropy-rotation: Clockwise

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