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Tutorials
Tutorials
  • Welcome
  • 3D Content Management
    • Products
      • Add a New Product
      • Upload a Product
      • Assign Materials
      • Pattern Placement
      • Create Variants
      • Create Material Variants
      • Copy a Product
      • Decals
      • LOD Management
      • Review Products
      • Create Template from Selection
      • Inputs and Outputs
        • Inputs
        • Outputs
    • Materials
      • Add a Material
      • Upload Image as a Material
      • Upload PBR Materials (Vizoo, AXF)
      • Scan Materials
      • Copy a Material
      • Recolor a Material
        • RGB Curves
        • Hue Saturation Value
      • Adjust Reflectivity
      • Exports
        • Generating Exports
        • PBR Exports
      • Material Explorer
    • Scenes
      • Camera
      • Light
      • Render Node
      • Post Processing
        • Process Shadows
  • Configurator
    • Introduction
    • Creating Your First Configurator
      • Add a New Configurator
      • Add a Real-Time Scene and a Product
      • Adjust Camera and Lights
      • Change Basic UI Settings
      • Publish the Configurator
    • Uploading Icons
    • Limit Camera Movements
    • Viewer Settings
  • Rendering Platform
    • Introduction
    • Rendering Your First Image
      • Add a New Picture
      • Add a Scene
      • Render Image
  • Scanning and Tiling
    • Scanning
      • PBR Maps
      • Shipping Material Samples
    • Texture Editor
      • Tiling (Standard)
      • Tiling (Tracer Line)
      • Gradient Removal
      • Clone Stamp
      • Layer and Mask
      • Rotate
      • Shift
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  1. 3D Content Management

Products

PreviousWelcomeNextAdd a New Product

Last updated 7 months ago

Products are a powerful way to store 3D assets online. This does not have an offline analog so it is a somewhat new concept that you will have to familiarize yourself with. Offline tools like Maya, 3ds Max, Blender etc. are very limited when it comes to storing and using product logic/variations, because these tools are not really meant for that. At colormass we refer to this as Content Engine (or Templates) which refers to the way how atomic data (meshes and materials) can be used and combined in a smart way. Templates are the backbone of storing 3D assets online.

Just imagine that you have hundreds of thousands of variations of a product that changes shape, finishes and positions. If you used the above mentioned offline tools you probably know that in order to generate images of variations like these it would require you to set up multiple different scenes and use features (like animations) that are temporary "hacks" rather than a refined set of tools that allow you to accomplish complicated tasks. This is not even mentioning the increase in complexity if you want to use your 3D assets in online 3D viewer (configurators) and generate AR models which is not even possible in these tools.