Products
Last updated
Last updated
Products are a powerful way to store 3D assets online. This does not have an offline analog so it is a somewhat new concept that you will have to familiarize yourself with. Offline tools like Maya, 3ds Max, Blender etc. are very limited when it comes to storing and using product logic/variations, because these tools are not really meant for that. At colormass we refer to this as Content Engine (or Templates) which refers to the way how atomic data (meshes and materials) can be used and combined in a smart way. Templates are the backbone of storing 3D assets online.
Just imagine that you have hundreds of thousands of variations of a product that changes shape, finishes and positions. If you used the above mentioned offline tools you probably know that in order to generate images of variations like these it would require you to set up multiple different scenes and use features (like animations) that are temporary "hacks" rather than a refined set of tools that allow you to accomplish complicated tasks. This is not even mentioning the increase in complexity if you want to use your 3D assets in online 3D viewer (configurators) and generate AR models which is not even possible in these tools.