colormass Docs
colormass.com
Tutorials
Tutorials
  • Welcome
  • 3D Content Management
    • Products
      • Add a New Product
      • Upload a Product
      • Assign Materials
      • Pattern Placement
      • Create Variants
      • Create Material Variants
      • Copy a Product
      • Decals
      • LOD Management
      • Review Products
      • Create Template from Selection
      • Inputs and Outputs
        • Inputs
        • Outputs
    • Materials
      • Add a Material
      • Upload Image as a Material
      • Upload PBR Materials (Vizoo, AXF)
      • Scan Materials
      • Copy a Material
      • Recolor a Material
        • RGB Curves
        • Hue Saturation Value
      • Adjust Reflectivity
      • Exports
        • Generating Exports
        • PBR Exports
      • Material Explorer
    • Scenes
      • Camera
      • Light
      • Render Node
      • Post Processing
        • Process Shadows
  • Configurator
    • Introduction
    • Creating Your First Configurator
      • Add a New Configurator
      • Add a Real-Time Scene and a Product
      • Adjust Camera and Lights
      • Change Basic UI Settings
      • Publish the Configurator
    • Uploading Icons
    • Limit Camera Movements
    • Viewer Settings
  • Rendering Platform
    • Introduction
    • Rendering Your First Image
      • Add a New Picture
      • Add a Scene
      • Render Image
  • Scanning and Tiling
    • Scanning
      • PBR Maps
      • Shipping Material Samples
    • Texture Editor
      • Tiling (Standard)
      • Tiling (Tracer Line)
      • Gradient Removal
      • Clone Stamp
      • Layer and Mask
      • Rotate
      • Shift
Powered by GitBook
On this page
  • Add a Light
  • Targeted vs Non-Targeted
  • Width and Height
  • Intentisty and Color
  • Visibility
  1. 3D Content Management
  2. Scenes

Light

PreviousCameraNextRender Node

Last updated 7 months ago

Add a Light

At the moment there are two ways to add a light source in the editor:

  • Area light

  • HDRI light

You can add an area light by clicking on the Camera & Lights button and then clicking on Lights and then Area Light.

Which will add a rectangle like object in the middle:

Targeted vs Non-Targeted

If you click on the target you can also adjust where the target of the light is. The light by default will move around a fixed point in space:

If you change the Targeted toggle:

you will have a Non-Targeted Light that is not fixated on any point in space.

Width and Height

You can change the width and height of the light:

Intentisty and Color

furthermore you can also adjust the intensity and the color of the light. If you change the intensity it is good to keep in mind that the intensity of the light will depend on which type of light you chose.

You can choose between the two types of Area Light:

  • Blender: The luminous flux (the intensity of the whole light) remains constant, meaning that increasing the surface area (width and height) will not affect the overall intensity.

  • Corona: The luminance of the light (the intensity in a given unit area) is constant so if you increase the size of the light it will increase the intensity of the whole light as well

To change the color of the light, you simply have to pick a color from the color picker.

Visibility

In some cases it is important to adjust whether the light is visible to the camera or various reflections, and this you can change in the visiblity settings:

Add a light
Area light
Targeted light
Targeted toggle
Non-targeted light
Choosing the color of the light
Visibility