colormass Docs
colormass.com
Tutorials
Tutorials
  • Welcome
  • 3D Content Management
    • Products
      • Add a New Product
      • Upload a Product
      • Assign Materials
      • Pattern Placement
      • Create Variants
      • Create Material Variants
      • Copy a Product
      • Decals
      • LOD Management
      • Review Products
      • Create Template from Selection
      • Inputs and Outputs
        • Inputs
        • Outputs
    • Materials
      • Add a Material
      • Upload Image as a Material
      • Upload PBR Materials (Vizoo, AXF)
      • Scan Materials
      • Copy a Material
      • Recolor a Material
        • RGB Curves
        • Hue Saturation Value
      • Adjust Reflectivity
      • Exports
        • Generating Exports
        • PBR Exports
      • Material Explorer
    • Scenes
      • Camera
      • Light
      • Render Node
      • Post Processing
        • Process Shadows
  • Configurator
    • Introduction
    • Creating Your First Configurator
      • Add a New Configurator
      • Add a Real-Time Scene and a Product
      • Adjust Camera and Lights
      • Change Basic UI Settings
      • Publish the Configurator
    • Uploading Icons
    • Limit Camera Movements
    • Viewer Settings
  • Rendering Platform
    • Introduction
    • Rendering Your First Image
      • Add a New Picture
      • Add a Scene
      • Render Image
  • Scanning and Tiling
    • Scanning
      • PBR Maps
      • Shipping Material Samples
    • Texture Editor
      • Tiling (Standard)
      • Tiling (Tracer Line)
      • Gradient Removal
      • Clone Stamp
      • Layer and Mask
      • Rotate
      • Shift
Powered by GitBook
On this page
  1. Scanning and Tiling
  2. Texture Editor

Gradient Removal

PreviousTiling (Tracer Line)NextClone Stamp

Last updated 5 months ago

Gradients are common in textures, often resulting from uneven lighting or imperfections in real-world materials, where seams show noticeable color differences. This operator is a powerful tool for reducing those gradients.

Additionally, it can be used to smooth out folds. For example, in the image above, a textile wasn't perfectly aligned on the table during digitization, causing bumps that may appear undesirable in renders. This operator helps to smooth out those imperfections.

Be cautious when using the gradient removal operator, as it’s easy to overdo it and end up removing too many details from the texture. The goal is not to make everything look overly perfect or homogeneous, as filtering out small details and imperfections can result in a less realistic appearance. The example below illustrates how excessive use of the operator can eliminate crucial details of the fabric, compromising its authenticity.

Overall, normal maps are generally the least sensitive to gradient correction, while diffuse maps are more sensitive, particularly if they contain larger patterns rather than solid colors. Be sure to click through the different maps and check the effect of the gradient removal by toggling the operator on and off using the eye icon. It is common practice to apply multiple gradient removal operators with different settings to different sets of maps. This allows for more targeted adjustments, ensuring the best results for each type of map.

Before
After
Gradients removed
Overdone gradient correction leading to loss in detail