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Tutorials
Tutorials
  • Welcome
  • 3D Content Management
    • Products
      • Add a New Product
      • Upload a Product
      • Assign Materials
      • Pattern Placement
      • Create Variants
      • Create Material Variants
      • Copy a Product
      • Decals
      • LOD Management
      • Review Products
      • Create Template from Selection
      • Inputs and Outputs
        • Inputs
        • Outputs
    • Materials
      • Add a Material
      • Upload Image as a Material
      • Upload PBR Materials (Vizoo, AXF)
      • Scan Materials
      • Copy a Material
      • Recolor a Material
        • RGB Curves
        • Hue Saturation Value
      • Adjust Reflectivity
      • Exports
        • Generating Exports
        • PBR Exports
      • Material Explorer
    • Scenes
      • Camera
      • Light
      • Render Node
      • Post Processing
        • Process Shadows
  • Configurator
    • Introduction
    • Creating Your First Configurator
      • Add a New Configurator
      • Add a Real-Time Scene and a Product
      • Adjust Camera and Lights
      • Change Basic UI Settings
      • Publish the Configurator
    • Uploading Icons
    • Limit Camera Movements
    • Viewer Settings
  • Rendering Platform
    • Introduction
    • Rendering Your First Image
      • Add a New Picture
      • Add a Scene
      • Render Image
  • Scanning and Tiling
    • Scanning
      • PBR Maps
      • Shipping Material Samples
    • Texture Editor
      • Tiling (Standard)
      • Tiling (Tracer Line)
      • Gradient Removal
      • Clone Stamp
      • Layer and Mask
      • Rotate
      • Shift
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  1. 3D Content Management
  2. Products

Inputs and Outputs

Inputs and Outputs are very powerful features of the platform. When you create a product they are basically black boxes when they are used in other products or scenes. Meaning, that if you include them in a scene you basically can not change anything about them - unless you add Inputs. This design ensures that when you embed multiple product layers within each other, they update correctly without overwriting existing modifications or causing errors.

Inputs and Outputs are a bit more advanced 3D editing features of the platform, therefore we recommend only starting to explore this section if in general you are familiar with the other 3D management concepts of the colormass platform.

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Last updated 6 months ago